451 lines
21 KiB
Python
451 lines
21 KiB
Python
"""Tool for creating and evolving custom skills."""
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from __future__ import annotations
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import asyncio
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import logging
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from typing import Any
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from weakref import WeakValueDictionary
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from langchain.tools import ToolRuntime, tool
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from langgraph.typing import ContextT
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from deerflow.agents.lead_agent.prompt import refresh_skills_system_prompt_cache_async
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from deerflow.agents.thread_state import ThreadState
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from deerflow.mcp.tools import _make_sync_tool_wrapper
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from deerflow.persistence.skills import SkillStore
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from deerflow.runtime.user_context import get_effective_user_id
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from deerflow.skills.security_scanner import scan_skill_content
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from deerflow.skills.storage import get_or_new_skill_storage
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from deerflow.skills.storage.skill_storage import SkillStorage
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from deerflow.skills.types import SKILL_MD_FILE
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logger = logging.getLogger(__name__)
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_skill_locks: WeakValueDictionary[str, asyncio.Lock] = WeakValueDictionary()
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def _get_lock(name: str) -> asyncio.Lock:
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lock = _skill_locks.get(name)
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if lock is None:
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lock = asyncio.Lock()
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_skill_locks[name] = lock
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return lock
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def _get_thread_id(runtime: ToolRuntime[ContextT, ThreadState] | None) -> str | None:
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if runtime is None:
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return None
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if runtime.context and runtime.context.get("thread_id"):
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return runtime.context.get("thread_id")
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return runtime.config.get("configurable", {}).get("thread_id")
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def _history_record(*, action: str, file_path: str, prev_content: str | None, new_content: str | None, thread_id: str | None, scanner: dict[str, Any]) -> dict[str, Any]:
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return {
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"action": action,
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"author": "agent",
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"thread_id": thread_id,
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"file_path": file_path,
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"prev_content": prev_content,
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"new_content": new_content,
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"scanner": scanner,
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}
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async def _scan_or_raise(content: str, *, executable: bool, location: str) -> dict[str, str]:
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result = await scan_skill_content(content, executable=executable, location=location)
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if result.decision == "block":
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raise ValueError(f"Security scan blocked the write: {result.reason}")
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if executable and result.decision != "allow":
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raise ValueError(f"Security scan rejected executable content: {result.reason}")
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return {"decision": result.decision, "reason": result.reason}
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async def _to_thread(func, /, *args, **kwargs):
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return await asyncio.to_thread(func, *args, **kwargs)
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async def _bump_patch_best_effort(name: str) -> None:
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"""记一次技能维护活动(patch / edit)。
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刷新 ``.usage.json`` 的 ``patch_count`` 与 ``last_patched_at``,让 curator 的
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年龄流转把"Agent 正在主动维护的技能"算作活跃,而不是误判为闲置后归档。
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best-effort:埋点失败只记 DEBUG 日志,绝不影响技能写入主流程。
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"""
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try:
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from deerflow.skills.usage import bump_patch
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await _to_thread(bump_patch, name)
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except Exception:
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logger.debug("Failed to bump patch count for %r", name, exc_info=True)
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async def _ensure_skill_db_registered(store: SkillStore, name: str, user_id: str) -> None:
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"""Idempotently record an agent-created skill's ownership in the DB.
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Mirrors the ``/api/skills/install-upload`` path so agent-created skills
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show up in the Web UI listing (which filters custom skills by DB
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ownership). ``ensure_legacy`` is idempotent — it never overwrites an
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existing owner — so re-running the create flow on an already-owned skill
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is a no-op. Failures are swallowed so DB outages can never break the
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agent's create flow itself.
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"""
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try:
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await store.ensure_legacy(
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{"name": name, "owner_user_id": user_id, "published": False}
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)
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except Exception:
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logger.debug("Failed to register skill ownership for %r", name, exc_info=True)
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def _default_skill_store() -> SkillStore | None:
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"""Build a ``SkillStore`` backed by the global session factory.
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Returns ``None`` if no DB session factory is configured (e.g. ephemeral
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test environments), letting the caller skip the registration step
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silently.
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"""
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try:
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from deerflow.persistence.engine import get_session_factory
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from deerflow.persistence.skills import make_skill_store
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factory = get_session_factory()
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if factory is None:
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return None
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return make_skill_store(factory)
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except Exception:
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logger.debug("Failed to build default skill store", exc_info=True)
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return None
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def _default_agent_store() -> Any | None:
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"""Build an ``AgentStore`` backed by the global session factory."""
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try:
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from deerflow.persistence.agents import make_agent_store
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from deerflow.persistence.engine import get_session_factory
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factory = get_session_factory()
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if factory is None:
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return None
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return make_agent_store(factory)
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except Exception:
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logger.debug("Failed to build default agent store", exc_info=True)
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return None
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async def _assert_skill_is_agent_authored(name: str) -> None:
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"""Refuse to modify skills authored by a human (UI upload / adopt / legacy).
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Even when ownership lines up, we draw a hard line at content the *human*
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curated through the Web UI: uploads, adopted orphan skills, and legacy
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skills with no usage entry (which default to ``source='upload'``).
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Those represent reviewed content the user has explicitly endorsed —
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letting the agent rewrite them risks silent drift away from what was
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approved. Only skills marked ``source='agent'`` (set by
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``mark_agent_created`` in the ``create`` flow) remain editable so the
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evolution loop can keep refining them.
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Raises ``ValueError`` (mapped to a tool error visible to the LLM) on
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refusal.
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"""
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from deerflow.skills.usage import get_entry
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entry = await _to_thread(get_entry, name)
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if entry.get("source") != "agent":
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raise ValueError(
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f"Refused: skill '{name}' was authored by a human via the Web UI "
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f"and cannot be modified by an agent. Ask the owner to edit it "
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f"through the Web UI, or have the user duplicate it to a new "
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f"agent-owned skill first."
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)
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async def _assert_agent_may_modify(store: SkillStore, name: str, user_id: str) -> dict[str, Any]:
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"""Pre-flight ownership check before an agent-driven write touches a custom skill.
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LocalSkillStorage operates by name only — patch/edit/write_file/remove_file
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and delete all resolve a name to a directory without knowing who owns it.
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Without this guard a malicious or hallucinating agent could overwrite or
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destroy another user's skill (including UI-uploaded skills) just by
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knowing the name. We refuse unless the DB confirms ``user_id`` owns the
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skill outright.
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Returns the DB record so callers that need owner info (e.g. delete
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cascade) can reuse it. Raises ``ValueError`` (mapped to a tool error
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visible to the LLM) on refusal.
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"""
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record = await store.get_any(name)
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if record is None:
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# No DB row — could be a legacy/orphan skill. Refuse rather than
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# touch blindly; users should adopt it via /api/skills/reconcile-custom
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# or an admin can clean it up via the Web UI.
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raise ValueError(
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f"Refused: skill '{name}' has no ownership record. Ask a human to adopt or manage it via the Web UI."
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)
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owner = record.get("owner_user_id")
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if owner is None:
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raise ValueError(f"Refused: skill '{name}' is built-in and cannot be modified by an agent.")
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if owner != user_id:
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raise ValueError(f"Refused: skill '{name}' is owned by another user.")
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return record
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async def _skill_manage_impl(
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runtime: ToolRuntime[ContextT, ThreadState],
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action: str,
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name: str,
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content: str | None = None,
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path: str | None = None,
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find: str | None = None,
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replace: str | None = None,
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expected_count: int | None = None,
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) -> str:
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"""Manage custom skills under skills/custom/.
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Args:
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action: One of create, patch, edit, delete, write_file, remove_file.
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For listing or viewing skills, prefer the dedicated
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``skill_list`` / ``skill_view`` tools — but ``action='list'``
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and ``action='view'`` are accepted here as convenience
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aliases that delegate to those tools.
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name: Skill name in hyphen-case.
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content: New file content for create, edit, or write_file.
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path: Supporting file path for write_file or remove_file.
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find: Existing text to replace for patch.
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replace: Replacement text for patch.
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expected_count: Optional expected number of replacements for patch.
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"""
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# Read-only aliases — delegate to the dedicated tools so a model that
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# over-uses skill_manage doesn't trip on Unsupported action errors.
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# Pass the active agent_id through so a custom agent's skill whitelist
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# is enforced on these aliases just like on skill_list/skill_view.
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if action == "list":
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from deerflow.tools.builtins.skill_tools import _resolve_active_agent_id, skill_list_impl
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return await _to_thread(skill_list_impl, _resolve_active_agent_id(runtime))
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if action == "view":
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from deerflow.tools.builtins.skill_tools import _resolve_active_agent_id, skill_view_impl
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return await _to_thread(skill_view_impl, name, _resolve_active_agent_id(runtime))
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name = SkillStorage.validate_skill_name(name)
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lock = _get_lock(name)
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thread_id = _get_thread_id(runtime)
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skill_storage = get_or_new_skill_storage()
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# Resolved up-front so ownership checks in the write-action branches stay
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# one-liners. Cheap when the DB is unconfigured (returns None).
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user_id = get_effective_user_id()
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skill_store = _default_skill_store()
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async with lock:
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if action == "create":
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if await _to_thread(skill_storage.custom_skill_exists, name):
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raise ValueError(f"Custom skill '{name}' already exists.")
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if content is None:
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raise ValueError("content is required for create.")
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await _to_thread(skill_storage.validate_skill_markdown_content, name, content)
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scan = await _scan_or_raise(content, executable=False, location=f"{name}/{SKILL_MD_FILE}")
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await _to_thread(skill_storage.write_custom_skill, name, SKILL_MD_FILE, content)
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await _to_thread(
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skill_storage.append_history,
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name,
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_history_record(action="create", file_path=SKILL_MD_FILE, prev_content=None, new_content=content, thread_id=thread_id, scanner=scan),
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)
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try:
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from deerflow.skills.usage import mark_agent_created
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await _to_thread(mark_agent_created, name)
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except Exception:
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pass
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# Register the new skill in the DB so the web UI listing actually
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# surfaces it (custom skills without a DB row are filtered out by
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# ``GET /api/skills``). Resolve the user_id *here* on the main
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# async stack — contextvars don't propagate into ``to_thread``.
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if skill_store is not None:
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await _ensure_skill_db_registered(skill_store, name, user_id)
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await refresh_skills_system_prompt_cache_async()
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return f"Created custom skill '{name}'."
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if action == "edit":
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await _to_thread(skill_storage.ensure_custom_skill_is_editable, name)
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if skill_store is not None:
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await _assert_agent_may_modify(skill_store, name, user_id)
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await _assert_skill_is_agent_authored(name)
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if content is None:
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raise ValueError("content is required for edit.")
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await _to_thread(skill_storage.validate_skill_markdown_content, name, content)
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scan = await _scan_or_raise(content, executable=False, location=f"{name}/{SKILL_MD_FILE}")
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skill_file = skill_storage.get_custom_skill_file(name)
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prev_content = await _to_thread(skill_file.read_text, encoding="utf-8")
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await _to_thread(skill_storage.write_custom_skill, name, SKILL_MD_FILE, content)
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await _to_thread(
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skill_storage.append_history,
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name,
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_history_record(action="edit", file_path=SKILL_MD_FILE, prev_content=prev_content, new_content=content, thread_id=thread_id, scanner=scan),
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)
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await _bump_patch_best_effort(name)
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await refresh_skills_system_prompt_cache_async()
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return f"Updated custom skill '{name}'."
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if action == "patch":
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await _to_thread(skill_storage.ensure_custom_skill_is_editable, name)
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if skill_store is not None:
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await _assert_agent_may_modify(skill_store, name, user_id)
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await _assert_skill_is_agent_authored(name)
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if find is None or replace is None:
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raise ValueError("find and replace are required for patch.")
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skill_file = skill_storage.get_custom_skill_file(name)
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prev_content = await _to_thread(skill_file.read_text, encoding="utf-8")
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occurrences = prev_content.count(find)
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if occurrences == 0:
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raise ValueError("Patch target not found in SKILL.md.")
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if expected_count is not None and occurrences != expected_count:
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raise ValueError(f"Expected {expected_count} replacements but found {occurrences}.")
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replacement_count = expected_count if expected_count is not None else 1
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new_content = prev_content.replace(find, replace, replacement_count)
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await _to_thread(skill_storage.validate_skill_markdown_content, name, new_content)
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scan = await _scan_or_raise(new_content, executable=False, location=f"{name}/{SKILL_MD_FILE}")
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await _to_thread(skill_storage.write_custom_skill, name, SKILL_MD_FILE, new_content)
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await _to_thread(
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skill_storage.append_history,
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name,
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_history_record(action="patch", file_path=SKILL_MD_FILE, prev_content=prev_content, new_content=new_content, thread_id=thread_id, scanner=scan),
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)
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await _bump_patch_best_effort(name)
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await refresh_skills_system_prompt_cache_async()
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return f"Patched custom skill '{name}' ({replacement_count} replacement(s) applied, {occurrences} match(es) found)."
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if action == "delete":
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# Ownership pre-check: LocalSkillStorage deletes purely by name,
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# so without this an agent could blow away another user's skill
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# just by knowing the name. Raise BEFORE touching the filesystem.
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record: dict[str, Any] | None = None
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if skill_store is not None:
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record = await _assert_agent_may_modify(skill_store, name, user_id)
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await _assert_skill_is_agent_authored(name)
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await _to_thread(
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skill_storage.delete_custom_skill,
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name,
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history_meta=_history_record(
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action="delete",
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file_path=SKILL_MD_FILE,
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prev_content=None,
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new_content=None,
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thread_id=thread_id,
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scanner={"decision": "allow", "reason": "Deletion requested."},
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),
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)
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# Mirror what ``DELETE /api/skills/custom/{name}`` does: drop the
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# ``.usage.json`` entry and the DB ownership row, then cascade
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# the removal to every agent that referenced this skill so
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# ``config.yaml`` doesn't end up with a dangling reference.
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# Failures are best-effort — the on-disk delete already happened
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# and is authoritative.
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try:
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from deerflow.skills.usage import forget
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await _to_thread(forget, name)
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except Exception:
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logger.debug("Failed to forget usage entry for %r", name, exc_info=True)
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if skill_store is not None:
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try:
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await skill_store.delete(name, user_id)
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except Exception:
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logger.debug("Failed to delete DB row for %r", name, exc_info=True)
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agent_store = _default_agent_store()
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if agent_store is not None:
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try:
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from deerflow.skills.cascade import cascade_skill_unpublished_or_deleted
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await cascade_skill_unpublished_or_deleted(
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name,
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actor_user_id=user_id,
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operation="delete",
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skill_owner_user_id=(record.get("owner_user_id") if record else user_id),
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agent_store=agent_store,
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)
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except Exception:
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logger.debug("Cascade failed for deleted skill %r", name, exc_info=True)
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await refresh_skills_system_prompt_cache_async()
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return f"Deleted custom skill '{name}'."
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if action == "write_file":
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await _to_thread(skill_storage.ensure_custom_skill_is_editable, name)
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if skill_store is not None:
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await _assert_agent_may_modify(skill_store, name, user_id)
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await _assert_skill_is_agent_authored(name)
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if path is None or content is None:
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raise ValueError("path and content are required for write_file.")
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target = await _to_thread(skill_storage.ensure_safe_support_path, name, path)
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exists = await _to_thread(target.exists)
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prev_content = await _to_thread(target.read_text, encoding="utf-8") if exists else None
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executable = "scripts/" in path or path.startswith("scripts/")
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scan = await _scan_or_raise(content, executable=executable, location=f"{name}/{path}")
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await _to_thread(skill_storage.write_custom_skill, name, path, content)
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await _to_thread(
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skill_storage.append_history,
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name,
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_history_record(action="write_file", file_path=path, prev_content=prev_content, new_content=content, thread_id=thread_id, scanner=scan),
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)
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return f"Wrote '{path}' for custom skill '{name}'."
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if action == "remove_file":
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await _to_thread(skill_storage.ensure_custom_skill_is_editable, name)
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if skill_store is not None:
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await _assert_agent_may_modify(skill_store, name, user_id)
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await _assert_skill_is_agent_authored(name)
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if path is None:
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raise ValueError("path is required for remove_file.")
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target = await _to_thread(skill_storage.ensure_safe_support_path, name, path)
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if not await _to_thread(target.exists):
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raise FileNotFoundError(f"Supporting file '{path}' not found for skill '{name}'.")
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prev_content = await _to_thread(target.read_text, encoding="utf-8")
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await _to_thread(target.unlink)
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await _to_thread(
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skill_storage.append_history,
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name,
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_history_record(action="remove_file", file_path=path, prev_content=prev_content, new_content=None, thread_id=thread_id, scanner={"decision": "allow", "reason": "Deletion requested."}),
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)
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return f"Removed '{path}' from custom skill '{name}'."
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if await _to_thread(skill_storage.public_skill_exists, name):
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raise ValueError(f"'{name}' is a built-in skill. To customise it, create a new skill with the same name under skills/custom/.")
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raise ValueError(f"Unsupported action '{action}'.")
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@tool("skill_manage", parse_docstring=True)
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async def skill_manage_tool(
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runtime: ToolRuntime[ContextT, ThreadState],
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action: str,
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name: str,
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content: str | None = None,
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path: str | None = None,
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find: str | None = None,
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replace: str | None = None,
|
|
expected_count: int | None = None,
|
|
) -> str:
|
|
"""Manage custom skills under skills/custom/.
|
|
|
|
Args:
|
|
action: One of create, patch, edit, delete, write_file, remove_file.
|
|
name: Skill name in hyphen-case.
|
|
content: New file content for create, edit, or write_file.
|
|
path: Supporting file path for write_file or remove_file.
|
|
find: Existing text to replace for patch.
|
|
replace: Replacement text for patch.
|
|
expected_count: Optional expected number of replacements for patch.
|
|
"""
|
|
return await _skill_manage_impl(
|
|
runtime=runtime,
|
|
action=action,
|
|
name=name,
|
|
content=content,
|
|
path=path,
|
|
find=find,
|
|
replace=replace,
|
|
expected_count=expected_count,
|
|
)
|
|
|
|
|
|
skill_manage_tool.func = _make_sync_tool_wrapper(_skill_manage_impl, "skill_manage")
|